Always read the room. In Wolvesville, the best ability isn’t a power—it’s knowing when to speak, when to lie, and when to stay silent.
If you want to delve deeper into specific character strategies, game modes, or advanced setups, tell me: Which do you want to master first? Are you playing in Casual, Ranked, or Custom game modes? Share public link
The Village is the largest team, and its primary goal is to eliminate the —all werewolves and hostile solo killers. As the uninformed majority, they must use a mix of deduction and special abilities to succeed. With around 26 of 44 total roles, the Village has the most variety.
These roles do not belong to the Village or the Werewolves. They have unique, independent win conditions that often require chaos and trickery. Solo Killing Roles wolvesville all roles
Note: Cult games are not always available in Quick Play. They appear in custom or event modes.
: If an Aura Seer checks you and you're a villager but come up Unknown, don't panic—it's a feature, not a bug. Many advanced village roles have Unknown auras for balance.
: Possesses two powerful public bullets to execute suspected threats during the day. Always read the room
Wolvesville is a fast-paced, 16-player online adaptation of the classic party game Werewolf (or Mafia ). Unlike the tabletop version, Wolvesville is packed with unique roles, special abilities, and faction-specific win conditions. With over 30 distinct roles (and multiple variants), mastering the game requires knowing exactly what each character can—and cannot—do.
| Role | Description | |------|-------------| | | Wins if lynched. If lynched, you kill one random voter. Appears evil to Aura Seer. | | Survivor | Wins if alive at game end (with any team). Has 2 bulletproof vests. | | Lone Wolf | Wins if all other wolves die and you survive. Cannot act at night but appears as Villager. | | Fugitive | Must flee the village at night three times without being jailed or attacked. Hard win. |
: Plants bombs at players' houses and detonates them to kill targets and their immediate neighbors. Corrupters & Specialized Solos Are you playing in Casual, Ranked, or Custom game modes
, which offer more complex mechanics and are unlocked through the card system. Village Team Roles
The Ultimate Wolvesville Roles Guide: Strategy, Mechanics, and Winning Tactics
: Votes with the pack to eliminate a villager every night.
| Role | Description | |------|-------------| | | Basic wolf. Joins the night kill vote. No special ability. | | Alpha Werewolf | Leader. When lynched, the player who voted first for you dies as revenge. | | Junior Werewolf | If the Alpha dies, you become the new Alpha. Otherwise, a basic wolf. | | Wolf Seer | Once per night, can check a player's role. Invaluable for wolf info. | | Nightmare Werewolf | Can "fear" a player, preventing them from acting that night. | | Shadow Werewolf | Invisible to the Seer (returns as Villager to Seer checks). | | Wolf Pacifist | Can protect a player from being lynched the next day. Vote reset. | | Wolf Shaman | (Also listed under Villager betrayer) - silences a player. | | Wolf Mystic | Learns the category of a player's role (e.g., Protective ). | | Wolf Trickster | Once per game, can swap two players' roles secretly. Chaos incarnate. | | Wolf Summoner | Can summon a dead wolf back as a basic Werewolf for one night. | | Wolf Avatar | Possesses a player's body after death. That player becomes a wolf. | | Guardian Wolf | (Listed earlier) - protects a player, appearing as Villager. |