Weapons-player.rpf Link Jun 2026
Many players use this file to install "Bodycam" style sound packs, which add heavy bass and echo to mimic the audio from real-world tactical footage.
It is located in: Grand Theft Auto V > mods > x64v.rpf > models > cdimages > weapons-player.rpf
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For those looking for a comprehensive way to manage these changes without manual editing, tools like the OpenIV Package Installer can help automate the process.
Usually found within the game’s audio directories, often mods/x64/audio/sfx or related audio containers. WEAPONS-PLAYER.rpf
Typically around 6.65 MB to 8.5 MB in its vanilla state.
Ensure both the .ydr (model) and .ytd (texture) files share the exact same name prefix.
Enter the hypothetical (but entirely feasible) mod: .
Only edit files within the mods folder to ensure the base game files remain untouched. Many players use this file to install "Bodycam"
Related search suggestions (for more reading and tools): WEAPONS-PLAYER.rpf modding tools, RPF unpacker GTA V, weapon model formats ydr yft.
Unleashing Firepower: A Guide to Modding WEAPONS-PLAYER.rpf in GTA 5
Are you managing your mods using or a platform like FiveM ?
The .rpf extension stands for , a proprietary archive format used by Rockstar Games' RAGE Engine to store game assets. Specifically, WEAPONS-PLAYER.rpf stores the 3D models ( .ydr ) and texture dictionaries ( .ytd ) for the weapons your character carries in Los Santos. If you share with third parties, their policies apply
The file is a critical archive file used in Grand Theft Auto V (GTA V) that contains the 3D models, textures, and data files for all player-wielded weapons in the game. Modders frequently modify this specific archive to replace default weapon skins with custom real-world firearms, high-definition textures, or animated weapon models.
: It stores the actual audio streams for individual weapons using .awc (Audio Wave Container) files. For example, the sound for the .50 Caliber Pistol is stored as ptl_50cal.awc within this archive.
The definitive archive editor for Rockstar games. It allows you to browse the file structure, preview 3D models natively, and enable "Edit Mode" to replace files.
Has anyone already patched a self-targeting damage flag to the player rig? Let’s break the limits—carefully.
OpenIV saves changes automatically upon closing. Common Issues and Troubleshooting Game Crashes on Startup Cause: Corrupt asset files or mismatched weapon names.