A Graphical Object (GO) is the container for your actual HMI layout, like a window on a screen.
For more details on setting up your first project, you can consult the VAPS XT 2.3 Getting Started Guide . Presagis VAPS XT
// Simulate airspeed changes for (int i = 0; i <= 250; i += 5) display.setVariable("airspeed_kts", i); sleep(0.1); Vaps Xt Tutorial
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[ Normal State ] --( Low Fuel Event )--> [ Warning State ] ^ | |---------( Fuel Refilled Event )---------| Defining States A Graphical Object (GO) is the container for
The following guide outlines the core workflow for using the tool: 1. Prototype Design Visual Layout
#include "PrimaryFlightDisplay.h"
An object without a data source is just decoration. VAPS XT uses a system of to bring external information into your model. The communication mechanisms are robust and industry-standard, including ARINC 429, MIL-STD-1553, TCP/IP, UDP, Shared Memory, and DDS (Data Distribution Service).
: While not full tutorials, the Presagis YouTube Channel offers feature highlights that show the "Logic Editor" and "Layout Tool" in action. Key Features to Explore in a Tutorial This link or copies made by others cannot be deleted
Set its initial fill color to Red ( #FF0000 ), signifying the pump is currently offline. Open the Object Palette.