Every evening (except Saturday), your discipline level dynamically dictates how much the student body studies: : -1 Grade penalty. Discipline 20–30 : No change. Discipline 31–40 : +1 Grade bonus. Discipline 40+ : Stagnant (no change). Early-Game Catch-Up Mechanic
Success in The Headmaster relies on balancing four primary pillars. Ignoring any single metric can lead to a game over or lock you out of specific character progressions. Principal Stats
by Altos & Herdone is a highly popular, non-linear management and visual novel simulation game. Balancing the responsibilities of running a strict private academy while uncovering the dark secrets of your predecessor requires absolute precision. This ultimate The Headmaster Walkthrough Game Guide (v0.15) will break down how to optimize your stats, navigate crucial early-game quests, and influence staff to build the ultimate academic empire. Core Mechanics & Stat Management The Headmaster Walkthrough Game Guide -v0.15.... -BEST
is triggered by talking to Sally outside your house on a weekday morning and then teaching a class. This unlocks expanded group punishment content.
Disclaimer: This guide is based on community-sourced information for the v0.15/v0.16 versions of The Headmaster by Altos & Herdone, available on platforms like Scribd. Discipline 40+ : Stagnant (no change)
Note: Failing requirements may lock scenes permanently. Use the “Review” action to check stats.
Divide your day into three blocks: Morning (Staff Meetings/Classroom Checks), Afternoon (Student Interventions), and Evening (Paperwork or City Exploration). Phase 2: Character-Specific Walkthroughs (v0.15 Expansions) Principal Stats by Altos & Herdone is a
Note: Using cheats locks achievements and some endings.
Even veterans make errors. Here’s what players mess up most in this version:
| Stat | How to raise | Primary use | |------|--------------|--------------| | | Win punishments, strict choices | Unlock staff commands, ending A | | Empathy | Listen to student problems | Secret routes, reduced rebellion | | Intimidation | Harsh punishments, physical drills | Break rebellious students | | Intelligence | Study in evenings, answer correctly | Pass inspections, hidden evidence | | Stamina | Exercise, limit overtime | Survive late-game events |