Dictates how far a light ray travels to find geometry. Lowering this value saves performance but may cause light-bleeding over long distances.
Looking to the future, Pascal has announced plans to split RTGI's diffuse and specular components into two separate shaders, noting that "managing both within a single pipeline has become increasingly difficult as complexity grows". This separation will give users even finer control over their lighting effects while simplifying the internal code structure. rtgi 0.17.0.2
Users can improve performance by adjusting settings within the RTGI menu, such as reducing the number of rays (sampling) or lowering the resolution of the GI effect. Dictates how far a light ray travels to find geometry
Are you looking to for a certain game preset, or are you trying to update to the newest version? Demastered Reshade Preset - Nexus Mods This separation will give users even finer control
It adds significant depth to games by simulating shadows and light on complex geometry, particularly noticeable in indoor scenes or shadowed areas. Installing RTGI 0.17.0.2
Keep the Ray Count between 2 and 4 for general play. Values above 10 are typically for screenshots only. Troubleshooting Common Issues