Roblox — Saveinstance Script |verified|
-- 4. Call the Roblox API to trigger the save dialog -- This prompts the user to choose a location and filename local success, errorMessage = pcall(function() plugin:SaveInstanceToRoblox("MySavedModel", instanceToSave) end)
He found a script online that claimed:
Are you trying to copy the or just specific UI elements/LocalScripts ? Roblox SaveInstance Script
At its core, saveinstance() is a specialized Lua function—originally popularized by the now-defunct premium exploit —designed to serialize a live Roblox game's client-side environment into a standard file format, such as .rbxlx or .rbxl . When executed via a third-party script executor while a player is inside a game, the function scans the game's client-accessible DataModel , extracting all visible instances: from the terrain and buildings in the Workspace to the textures in Lighting and the LocalScripts running the client-side logic.
A: Unlikely for casual use, but Roblox can pursue civil litigation for mass theft of monetized assets. When executed via a third-party script executor while
return data
-- Warning: This is a real threat, do NOT run unknown code -- game:GetService("RunService"):Set3dRenderingEnabled(false) -- wait(1) -- local data = game:GetObjects("rbxassetid://1234567890")[1] -- data.Parent = workspace Accessible Data: It can only save data that
(the hierarchy of objects like Workspace and ReplicatedStorage) and converting these instances into a format Roblox Studio can read. Accessible Data: It can only save data that is replicated to the client , such as the physical map, GUI elements, and LocalScripts Hidden Properties: Advanced versions like UniversalSynSaveInstance
Anything inside ServerScriptService or ServerStorage .
A major feature of advanced SaveInstance scripts is the integrated .