| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |
It is important to understand that RTGI is demanding. Even with the optimizations in version 0.36.1, implementing real-time global illumination requires significant GPU power.
This article explores how to maximize visual fidelity using RTGI 0.361, focusing on "Extra Quality" settings to create breathtaking, lifelike lighting scenarios, and how these settings impact performance. What is RTGI 0.361 Extra Quality? reshade rtgi 0361 extra quality
Turn off native SSAO, HBAO, or screen-space shadows in the game’s default settings menu. Keeping them enabled alongside RTGI causes redundant rendering and overly dark, crushed blacks. Conclusion
Set this to "High" or "Very High." This increases the number of rays cast per pixel, eliminating banding artifacts. | Aspect | v0
RTGI 0.36.1 works on virtually any DirectX 8,9,10,11,12, OpenGL, or Vulkan game. It works best on:
Determines how far each ray travels to look for geometry. Higher values prevent light from "leaking" through thin walls. What is RTGI 0
Set to 15 . This blurs the noisy rays together.
To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:
If you stand next to a red wall in-game, your character’s armor should catch a subtle red tint. The 0.36.1 version improved the accuracy of this effect, preventing the "glow" look and replacing it with realistic light transfer.
: How RTGI improves the "grounding" of objects.