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Reshade Rtgi 0.36.1 [exclusive]

To achieve the best results with RTGI 0.36.1, proper configuration of the game's depth buffer is essential.

Enter .

Pascal Gilcher has confirmed his roadmap for the RTGI project. The key takeaway from the 0.36.1 update is that it is a transitional step towards . Reshade Rtgi 0.36.1

The release of brings highly anticipated stability fixes, performance optimizations, and feature refinements. This version makes real-time path tracing more accessible than ever.

You can also combine RTGI with if your monitor supports HDR, though RTGI itself works in SDR space. To achieve the best results with RTGI 0

This article provides a detailed breakdown of the new technology, its performance impact, installation process, and its place within the broader RTGI ecosystem.

For users with the most powerful systems, 0.36.1 introduced an entirely new shader: path-traced volumetric fog. Originally created as a "ground truth" reference, Gilcher was so impressed with the result that he decided to release a full path-traced version for beta testing. This effect simulates light interacting with atmospheric particles in a physically accurate way, creating stunningly realistic fog, mist, and light beams. As you might expect, this is the most demanding feature of the update, and it's recommended for use primarily for screenshots rather than active gameplay. The key takeaway from the 0

A: Yes. Never use ReShade with RTGI in any multiplayer game with EasyAntiCheat, BattlEye, or Vanguard. It reads the depth buffer, which triggers anti-cheat software as a potential wallhack.