Maxon Cinema 4d Studio 20242 Redshift 3524 New Jun 2026
Fixes for Metal (macOS) include a long-standing issue that could cause dark render blocks when using ICP GI, leading to more accurate lighting on Apple hardware.
A critical focus was placed on reducing application crashes during high-pressure rendering tasks, making the rendering process more reliable.
With the 2024.2 update, Maxon reaffirms its commitment to unifying the simulation engine, enhancing scene management, and strengthening the integration of the Redshift renderer. Let’s dive into what makes this combination a must-have for modern 3D artists. 1. Cinema 4D 2024.2: Faster, Smoother, Smarter
At 1:15 AM, the render finished. She exported a ProRes using the new Direct Render Queue to Disk —no intermediate TIFFs eating storage. She attached the file, hit send, and leaned back.
We tested the combination against the previous stable pair (C4D 2023.2 + RS 3.0.70) on an Intel i9-13900K / RTX 4080 / 64GB RAM. maxon cinema 4d studio 20242 redshift 3524 new
The and Redshift 3.5.24 updates focused on refining the software's unified simulation framework and optimizing performance for the latest hardware. Cinema 4D 2024.2 Key Features
: Rigid bodies now accurately scale with effector animations, allowing for more complex procedural simulations.
Viewports handle thousands of interactive instances or complex light configurations with zero stutter.
: A new tool for animators that cleans up dense motion-capture data by reducing keyframes while maintaining the original curve shape. Redshift 3.5.24: Power for Apple & Workflow Speed Fixes for Metal (macOS) include a long-standing issue
The headline feature of Redshift 3.5.24 is its built-in support for the hardware-accelerated ray tracing technology in Apple’s new M3 processors, found in the latest iMacs and MacBook Pros. Maxon describes this as a "significant performance boost" for final-quality rendering on these devices, making it a game-changer for artists on the go.
The RT engine sees improvements in firefly rejection, ensuring cleaner renders in less time, particularly with complex lighting scenarios. 3. The Synergy: Cinema 4D 2024.2 + Redshift 3.5.24
: Improved workflow allows users to drag and drop .sbsar files directly into the Node Editor to create Redshift materials.
This is made possible by Redshift 3.5.24’s new + differential rendering (only re-rendering pixels that change). Let’s dive into what makes this combination a
: Adds the ability to post-process simulation volumes with noise patterns for higher detail. Rigid Body Improvements :
: Rigid Body simulations now natively interact with all other simulation types including Pyro , Cloth , Soft Bodies , and Ropes . New Pyro Features :
Hard-surface modelers will rejoice: the new tool allows users to select edge loops, polygon islands, or point clusters based on mathematical repetition (grids, radial arrays, or custom volumes). This is integrated with Redshift’s render view, meaning you can preview procedural masks on high-poly geometry without applying material tags first.