Java Snake Xenzia Game Jar 128x160 New //top\\ -
So, why the specific resolution ? This screen size was the standard for a huge number of Java-enabled feature phones from the mid-2000s to the early 2010s. Models like the Nokia 1650 and Nokia 130 featured crisp, bright 1.8-inch LCDs that provided the perfect canvas for the game. A JAR file designed for 128×160 ensures the graphics fit perfectly without stretching or cropping, preserving the intended, authentic retro experience.
public class SnakeGameRunner extends MIDlet private SnakeGame game;
generateFood();
Beyond the standard open box, Xenzia introduced iconic mazes such as Tunnel, Mill, Rails, and Apartment , which added physical obstacles to the play area. Visual Themes:
| Parameter | Value | |-----------|-------| | Language | Java (JDK 1.3/1.4 for ME compatibility) | | Screen Resolution | 128 x 160 pixels | | Grid Size | 16 columns x 20 rows | | Cell Size | 8 x 8 pixels | | Target Platform | Java ME (CLDC 1.1, MIDP 2.0) | | Output | .jar file | java snake xenzia game jar 128x160 new
If you have an older phone, installing a new .jar file is straightforward:
The Return of a Legend: Exploring Snake Xenzia JAR (128x160) for Java Phones So, why the specific resolution
if (gameOver) if (action == FIRE) initGame();
echo "MIDlet-1: SnakeXenzia,,SnakeMIDlet" > manifest.mf echo "MIDlet-Name: SnakeXenzia" >> manifest.mf echo "MIDlet-Version: 1.0.0" >> manifest.mf echo "MIDlet-Vendor: Developer" >> manifest.mf echo "MicroEdition-Configuration: CLDC-1.1" >> manifest.mf echo "MicroEdition-Profile: MIDP-2.0" >> manifest.mf A JAR file designed for 128×160 ensures the
// Snake state private Vector snakeBody; private int snakeDirection; private int nextDirection; private int foodX, foodY; private int score; private boolean gameOver; private boolean paused;
Snake Xenzia is a legendary arcade-style mobile game developed specifically for Nokia’s monochrome and early color screen phones. Unlike the original pixelated Snake (1997) or Snake II , Snake Xenzia introduced smoother graphics, subtle gradients, and a more responsive physics system optimized for the hardware of the time.