Going Medieval Multiplayer Mod -
Going Medieval is already CPU-intensive due to pathfinding and thermal calculations for every voxel block. Running a multiplayer server adds networking data on top of this. High-population colonies may experience frame rate drops or stuttering. Mod Compatibility
Elias looked at his wooden tower. Its one door was facing the wrong direction. Tobin was still on fire.
The server browser was a nightmare in the best possible way. Dozens of lobbies with names that read like desperate telegrams from an alternate dimension: going medieval multiplayer mod
. Despite the game's growth, developer Foxy Voxel has consistently maintained that the game is designed as a single-player colony sim.
One player can manage the micro-intensive research tree and trading, while the other focuses on expansion. Going Medieval is already CPU-intensive due to pathfinding
The Ultimate Guide to the Going Medieval Multiplayer Mod: Co-op Colony Building
A closer look at community discussions reveals that many new players are surprised to find a lack of official multiplayer, calling Going Medieval a "20% Rimworld" at best. However, this "friendly Rimworld" is a fundamentally different beast under the hood, and its developers are methodically building a foundation for modding that, in time, could allow the community to achieve its multiplayer ambitions. Mod Compatibility Elias looked at his wooden tower
, such as new settler perks, building materials, and UI tweaks.
Going Medieval in 2026 is a robust 1.0 experience, providing hundreds of hours of fun. While official co-op is not currently in the roadmap, the efforts by passionate modders to create a are progressing.
Since the game's Early Access launch, one question has consistently echoed through the community: