((better)) | Frosthaven Prism Guide
Your primary tool for jumping your consciousness from an endangered construct to a fresh one. Level 2 to 9 Choices Level 2: Reclaim Components vs. Assembly Line
The Prism starts each scenario by choosing a "Mode" (a persistent card that grants permanent buffs). When you use a Transfer ability, you swap places with one of your active summons. The summon is removed from the board, and you teleport to its hex.
The (officially known as the H.I.V.E. ) is one of the most uniquely complex, mentally stimulating, and rewarding locked classes in Frosthaven . Instead of managing standard element infusions or basic positioning, the H.I.V.E. relies on a modular mechanical ecosystem where your physical presence on the board constantly shifts. You play a swarm of insectoid pilots operating a network of modular constructs, transferring your central consciousness between your active summons on the fly.
You will aggressively fly your summons into the thick of combat, Transfer into them when the time is right, and trigger high-damage combos. Essential Perk and Loot Strategy frosthaven prism guide
Adjust your Mode and summon choices based on enemy types:
“Blue to Red to Green to Yellow,” she whispered, and spun the glaive backward. Crystal Cascade —the forbidden technique the guide called “too inefficient.”
Furthermore, the Prism interacts with . You generate these by hitting specific elemental thresholds or using specific top actions. Glimmers sit on enemy hexes or empty hexes. When you "Trigger" a Glimmer, you usually perform a free attack, heal, or push. Your primary tool for jumping your consciousness from
: Your summons act first in the order they are placed in your active area, followed by your character. It is critical not to rearrange their order in your active area. Popular Playstyles
: Through specific card abilities, you can swap into an active summon on the board. You teleport to its hex, take over its "Mode" benefits, and the robot you just left behind becomes a standard autonomous summon. Key Level 1 Cards and Combos
This build focuses on mobility and survivability, using summons as disposable teleportation points. When you use a Transfer ability, you swap
As you level up, consider swapping out initial summons like Sniper Turret, Jackal Mech, and Leaper for more powerful options. The Arcing Generator is particularly strong as a Mode.
All four crystals fired at once. The Demon dissolved into sparkling mist.