- Fe - Backflip Frontflip Script - Check This ... – Trusted Source

An "FE-compatible" script is explicitly designed to bypass these replication restrictions legitimately. When you trigger a frontflip or backflip, the script communicates with the server so that every player in the game sees your character flip , rather than the animation just playing on your screen locally.

-- Server Script: Applies the flip using CFrame tween local remote = game.ReplicatedStorage:WaitForChild("FlipEvent")

Animations can be implemented using:

IEnumerator Backflip()

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It generally works across most R6 and R15 character models, making it versatile for different game styles. How to Use the Script An "FE-compatible" script is explicitly designed to bypass

local remote = game.ReplicatedStorage:WaitForChild("FlipRemote")

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local char = player.Character if not char then return end

Master the Moves: The Ultimate FE BackFlip FrontFlip Script Guide