Dos2 Item Ids [best] File
If you're interested, I can also show you how to use to spawn items on the ground instead of directly into inventory. Would that be helpful?
These IDs are frequently used in save editors to add or restore specific quest and unique items: Captain’s Set (Relics of Rivellon) 79aee656-f5e5-4db8-9c7c-ffc7bcd8b59e 820dab86-4afe-4b17-9ccc-79e381bf59cd a0920371-9f1f-4285-a1d0-e7dead1b7398 Contamination Set 791205be-2432-4acb-bcdb-01a5b6bd391b 12956e00-7efe-47d9-a659-60f9fabbaaf9 ac2a6202-246c-4e90-9d11-7c55bcb6193b Devourer Set 62190ebb-943e-4640-bb35-f6688418060c How to Use Item IDs
In Divinity: Original Sin 2 (DOS2) , Item IDs are internal text codes used by the game engine to identify specific objects, weapons, potions, and armor. These are primarily used with the console command when cheats/debug mode is enabled. dos2 item ids
In Diablo 2, each item is assigned a unique identifier, known as an item ID. These IDs are used by the game to distinguish between different items, including their stats, properties, and behaviors. Item IDs are essential for various game mechanics, such as item stacking, trading, and modification.
You cannot simply type an ID into the normal chat. You need to enable the developer console or use a script extender. If you're interested, I can also show you
Type: ItemTemplateAddToPlayer("ITEM_ID_HERE", quantity)
Now open that console, type Item Template AddTo PlayerName e622070e-41a9-41bf-b85a-62c161a5a89e 20 , and brew up some victory. These are primarily used with the console command
The safest and most reliable way to access the console is via .
For modders and developers, the Larian Script Extender offers an API to work with item IDs programmatically. This includes allowing custom plugins to parse item stacks from strings, enabling players to use custom item IDs like "cui:myCustomItem" in your scripts. This method is for advanced users looking to integrate item spawning into their own mods or tools.